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The new material editor in Accurender nXt has 2 modes, simple and advanced. This tutorial covers how to create a wood flooring using the advanced settings in nXt. To do this tutorial, you will need three bitmaps. One for the base (diffuse), bump and reflectivity. http://www.arroway-textures.de/ is a good source, but please read their terms of use first before downloading.
The first step is to launch Accurender nXt by typing AR5 at the command prompt. On the nXt pallete Click the double down arrow next to Materials to expand the materials section. To create a new Textured material, click on the little down arrow next to the sphere on the left and select Textured...
A dialog appears, select your base texture. On the material Dialog, click the Advanced button.
Once the Advanced Dialog appears, click on the Textures tab. This is where you add additional textures for bump mapping and
Before adding the bump and reflectivity maps, verify that the settings are correct for your base bitmap. The size of the map, may not come in correctly, in this case we are working in the Imperial units and will set the maps to 180x405. All of the other settings will remain as is, so click OK to close this dialog.
Next add your BUMP map, from the Textures tab, click on of the blank Image buttons. a selection dialog appears. After you select the bump map, the image properties will show up. For our wood flooring, we have changed the Tiles size to match base bitmap (180x405) set the Bump to 0.25 and on the Advanced tab uncheck Base Color. After you have adjusted all of the settings, click OK.
Next we add our reflectivity map. Once again, from the Textures tab, click on of the blank Image buttons. a selection dialog appears. After you select the reflectivity map, the image properties will show up. Changed the Tiles size to match base bitmap (180x405) set the Strengthto 0.05 and on the Advanced tab uncheck Base Color and then check Highlight Intensity. After you have adjusted all of the settings, click OK.
After each bitmap has been added, you can rename and then save the new Texture. Edit the name and then click OK.
Apply the material to an object or layer and then render.
 
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